Escape Academy Rival Room Walkthrough: Beat Gillian in Every Puzzle

Beat Gillian in Escape Academy's Rival Room with this step-by-step walkthrough covering gears, statues, scales, chamber rotations, and all three medals.

Escape Academy Rival Room Overview

The Escape Academy Rival Room is a race, not a leisurely escape. One wrong move and Gillian pulls ahead, so you need a plan for every gear, statue, scale, and medal. This Escape Academy Rival Room walkthrough breaks down all five rounds in order, gives you the exact solutions, and explains the logic so you can solve them quickly under pressure.

Unlike earlier rooms, the Rival Room asks you to solve while a rival is moving through the same arena. The solutions below are organized by phase, so you can follow along even if you are playing in short sessions. If you are brand new to the game, the official Escape Academy on Steam page is the best place to check platform details and updates.

According to player experience and community walkthrough estimates, the room takes about 35 minutes on a first attempt and carries a difficulty rating of 4/5. That sounds intimidating, but most of the challenge comes from spatial reasoning and from keeping your pace up while Gillian races ahead.

DetailWhat to expect
Room numberNinth escape room in Escape Academy
RivalGillian
Estimated timeAbout 35 minutes on a first run
Difficulty4/5
Main phasesBallista, statues, scales, rotating chamber, medal chamber
Final goalCollect Bronze, Silver, and Gold Medals, then claim the trophy

Before you enter the Escape Academy Rival Room, remember that speed matters but accuracy matters more. A fast wrong answer usually costs more time than a deliberate correct one. Work through each phase in order, read every sign, and use the tables below when you need a quick reset.

Rival Room Walkthrough: Ballista and Statue Puzzles

Fire the Ballista

The Escape Academy Rival Room opens with a simple instruction: fire the ballista. The mechanism is controlled by a red panel on your left, but three gears are missing. You only need to find three gears, and each one has a specific home on the panel.

GearWhere to find itCorrect panel slot
Large GearOrange box left of the red panelBottom-left hole
Medium GearDark box right of the red panelFar-right hole
Small GearWhite cupboard left of the orange boxCenter hole

Once the gears are placed, interact with the gear on the far left that has a handle. The connected gears should turn together and fire the ballista. That completes the first phase and moves you into the statue arena.

Identify the Three Statues

The statue phase is where the Rival Room starts testing perspective. A sign at the far end of the room asks, “Which 3 can you both see?” The word “both” is the key. You and Gillian are viewing the same cage of letters from opposite sides, so you need names that look the same from her perspective and yours.

For a name to work, it needs to be spelled vertically, and every letter needs to be vertically symmetrical. That narrows the list quickly. The three correct statues are:

Statue nameWhy it works
MAXVertical spelling with symmetrical letters
WYATTReads the same from both sides when arranged vertically
TIMMYSatisfies the same vertical symmetry rule

Move those three statues to the plinths at the back of the arena. Placing them correctly opens the next stage of the Escape Academy Rival Room.

Balance the Scales Without Guesswork

The scale section looks like a math puzzle, but it is really a logic puzzle with a fixed solution. Pick up the five colored weights near the scales: Red, Blue, Orange, Green, and White. Each weight is between 1 kg and 5 kg, and each has a different value.

Use the scale to compare them, then enter the values into the machine on the right. If you want to skip the trial and error, here are the correct weights:

Weight colorValue
Red1 kg
Blue2 kg
Green3 kg
Orange4 kg
White5 kg

With the weights confirmed, you need to balance three seesaws. Their targets are 7 kg, 9 kg, and 14 kg. Your five weights only add up to 15 kg, so you cannot solve this by placing one weight per seesaw. You need to use the marked leverage points: 1x, 2x, and 3x.

TargetPlacementQuick math
7 kgWhite on 1x, Red on 2x5 + (1 × 2) = 7
9 kgGreen on 3x3 × 3 = 9
14 kgOrange on 3x, Blue on 1x(4 × 3) + 2 = 14

This is the only combination that satisfies all three seesaws at once. Solving it opens the door to the next area.

Rotate the Chamber in Six Moves

The rotating chamber can eat up a lot of time if you experiment blindly. The board opposite the chamber tells you the target sequence: Circle, Spade, Club, Triangle, Square, Diamond, Heart. It also tells you to enter the combo using fewer than 10 rotations.

The controls are color-coded, and each color moves two sections of the structure:

Control colorSections moved
PurpleRed and Blue
GreenBlue and Yellow
OrangeRed and Yellow

The left button rotates the selected section counterclockwise. The right button rotates it clockwise. With those rules in mind, the fastest route is a six-move sequence:

StepButton to press
1Purple Right
2Green Right
3Purple Right
4Purple Right
5Purple Left
6Orange Right

After the sixth input, the back door opens. This is one of the most satisfying shortcuts in the Escape Academy Rival Room because it turns a confusing spatial puzzle into a clean, repeatable sequence.

Final Chamber: Bronze, Silver, and Gold Medal Solutions

The final chamber of the Escape Academy Rival Room contains a web of puzzle squares, and you need all three medals to finish. Before you touch anything, walk backward until you can see every square at once. Starting from the bottom-left square, the squares alternate between dark and light. That alternating pattern is the code for the first puzzle.

Bronze Medal

Find the square beneath the START label. Flip its panels so they match the dark-light pattern you observed, beginning with dark at the bottom-left. This opens the square and gives you the Cabinet Key.

Use the Cabinet Key on the square to the right that has a keyhole. Inside, you will find the clue “RING THE BELLS MY DEAR FRIEND.” The clue does double duty: it points you toward the bell square, and the underlined letters tell you the order. Ring the bells in this sequence:

G, E, A, E, D

The bell square opens, reveals the message “YOU’LL ESCAPE WHEN PIGS FLY,” and awards the Bronze Medal.

Silver Medal

The flying-pig clue leads to the top-row square with three yellow dials. Set the left dial to the pig’s head, the middle dial to wings, and the right dial to the pig’s tail. The square opens and gives you the arrow code Up, Right, Up, Left, Down.

Enter that sequence on the top-left directional square. Inside, you will find coins. Take them to the top-right coin grid, where the rows and columns must add up to the posted totals. Fill the first row with 1-cent, 5-cent, and 10-cent coins, then fill the second row with 1-cent, 10-cent, and 1-cent coins.

That opens the playing-card square. Use the cards to set the bottom-left clock:

Clock handCorrect position
HeartK
Spade7
DiamondQ
Club3

Solving the clock completes the silver-medal chain, awards the Silver Medal, and gives you the BANE code for the final lock.

Gold Medal and Trophy

Go to the last remaining square on the top row. It has a four-letter padlock, so enter BANE. Inside, you will find the marbles for the final board. The goal is to route each marble into the matching color section at the bottom.

Use this marble order:

Yellow, Yellow, Orange, Yellow, Orange, Orange

The board opens, and you can collect the Gold Medal. Now go to the podium in the center of the puzzle squares. Place the Bronze, Silver, and Gold Medals on it to claim the trophy and finish ahead of Gillian.

MedalMain puzzle chainFinal input or action
BronzeSTART grid → cabinet key → bell clueRing G, E, A, E, D
SilverPig dials → arrow lock → coin grid → clockHeart K, Spade 7, Diamond Q, Club 3
GoldBANE padlock → marble boardYellow, Yellow, Orange, Yellow, Orange, Orange
TrophyPlace all three medals on the center podiumClaim the Rival Room trophy

Rival Room Tips and FAQ

A few habits make the Escape Academy Rival Room much easier. Community reports suggest that most failed attempts come from rushing the perspective puzzle or losing track of the medal sequence, not from a lack of time.

  • Read every sign before interacting with a puzzle. The Rival Room hides instructions in plain sight.
  • For the statue puzzle, check for vertical spelling and vertical symmetry. Do not pick names just because they appear on the cage.
  • Enter the weight values into the machine as soon as you confirm them. It reduces backtracking.
  • Use the six-move chamber solution instead of experimenting. The board allows under 10 rotations, so the shortcut keeps you well within the limit.
  • In the final chamber, pull back and look at the whole wall before flipping panels. The dark-light pattern is easy to miss up close.
  • Keep a steady pace. Gillian is a pressure element, but solving correctly is faster than correcting a wrong input.

FAQ

How long does the Escape Academy Rival Room take?
Player experience and community walkthrough estimates put a first run at about 35 minutes. With the solutions above, you can cut that time significantly, especially if you already understand the perspective and weight puzzles.

What is the hardest puzzle in the Escape Academy Rival Room?
Many players find the statue perspective puzzle and the rotating chamber hardest because they require spatial reasoning. The medal chain is longer, but it becomes straightforward once you know the input order.

Can you lose to Gillian in the Escape Academy Rival Room?
Yes. The Rival Room is a race, so if Gillian finishes first, you will need to retry. Speed matters, but accuracy matters more, especially in the final chamber.

Do you need all three medals to finish the Escape Academy Rival Room?
Yes. You need the Bronze, Silver, and Gold Medals to place on the center podium and claim the trophy.

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