Escape Academy What Lies Below Walkthrough: All Puzzle Solutions & QUANTY's Word Games
Full Escape Academy What Lies Below walkthrough: locker combo, color dance floor, power grid, Morse code, chemicals, and QUANTY's final word puzzles.
Escape Academy What Lies Below: Level Overview
QUANTY has seized the Academy, the Headmaster is locked up, and the only exit runs through a five-room exam built to fail you. Escape Academy What Lies Below is the final escape room in Coin Crew Games' co-op puzzler, and it fuses a color-sequencing dance floor, a BioShock-style power grid, Morse code columns, and chemical deduction into a single gauntlet. This Escape Academy What Lies Below walkthrough covers every answer in order, including the locker combination, the Testing Sheet letters for each room, and the five word puzzles that finally shut QUANTY down.
The level is built around one persistent item: the Testing Sheet. Every room you clear adds letters to it, and those letters carry forward into the finale, so a wrong entry stalls your run until you correct it. Community reports and published walkthroughs agree this is the hardest room in the game, so expect to slow down and read every screen.
| Detail | Info |
|---|---|
| Level type | Final escape room (endgame) |
| Estimated completion time | About 50 minutes |
| Difficulty rating | 5/5 — the hardest room in the game |
| Rooms to clear | 5 exam rooms plus a sabotage section |
| Key item | Testing Sheet and Headmaster's Pin |
| Trophy/achievement tie-in | Yes — finishing the run completes the campaign |
| Prerequisite | Reach the endgame story mission |
If you want to review the base game before diving in, the official Escape Academy Steam page lists the full room list and co-op details.
Quanty's Exam: The Testing Sheet and Locker Puzzle
Walk forward until the cutscene ends and QUANTY forces you into his exam. Head up the stairs on the left, pass through the chair-filled room, and turn right into the locker hall.
Get the Headmaster's Glasses first
Open every locker you can reach. One — Student 00 — stays sealed, and that's your target. Before you solve it, turn around and inspect the middle bust; it's the Headmaster, and interacting with it grants the Headmaster's Glasses.
These are permanent, passive, and essential. They reveal hidden purple messages painted around the Academy, including the ones you'll need for the late-game sabotage section. If you skip the bust, you will get stuck later.
The Student 00 locker combination
The open lockers reveal a dial sequence. Enter it on the Student 00 padlock:
| Dial step | Input |
|---|---|
| Start | 0 |
| Turn 1 | Clockwise to 10 |
| Turn 2 | Anticlockwise to 25 |
| Turn 3 | Clockwise to 15 |
Inside you'll find the Testing Sheet and the Headmaster's Pin. The Pin opens the grate in the green corridor later, so don't lose track of it.
Enter your first answer
Look past the lockers for a wall screen reading "ONLY AN ACE MAY ENTER." Next to it is the Testing Machine, where you slot the sheet and pick from the letters A through E — multiple selections allowed.
Following the clue, enter ACE and move on, remembering to pick the sheet back up each time.
Color Dance Floor and Power Grid Solutions
The dance floor: follow the colors
Climb the steps and stop at the screen. Each displayed sequence describes a path of colored tiles that ends at a lettered terminal. Step on the tiles in the order shown — the sequences get progressively longer, and the final one requires doubling back on yourself.
| Sequence shown | Notes |
|---|---|
| Blue → Green → Red → Yellow | Easiest route; ends at the first terminal |
| Yellow → Red → Green → Purple → Yellow | Requires a turn mid-route |
| Yellow → Blue → Red → Green | Straightforward, watch the corners |
| Green → Yellow → Blue → Red → Dark Blue | The single dark blue tile sits across from the entrance |
| Dark Blue → Red → Purple → Red → Blue | Doubles back; turn around from the previous terminal |
Once all five terminals are powered, smoke starts venting near each one. Check the circle beneath each letter: a filled circle means the letter belongs on your Testing Sheet, an empty circle means it doesn't.
Enter B, C, D and head through.
The power grid: light it up
This room is a tile-swapping conduit puzzle. Connect the live source on the right to the outlet on the left using your limited supply of loose tiles, routing power through the fixed A–E tiles along the way.
- A letter tile glowing green belongs on the Testing Sheet.
- A letter tile glowing white does not.
- Tiles only illuminate when power reaches both ends, so you'll need to rebuild the circuit once per letter.
Player experience suggests testing one letter at a time rather than trying to solve the whole grid. The letters that turn green are A, D, E.
Before you leave, look for the power node to the left of the stairs. Use the Battery (Dead) on it to charge it — you'll need that 12V battery in the sabotage section.
Morse Code Columns and Chemical Tanks
Place the columns by Morse signal
Past the green corridor with the purple eye icon over the grate, you'll reach a yellow room. The back wall shows A–E in Morse code as a reference: a dot is a short blink, a dash is a long blink. Each movable column blinks its own letter, and you must slide it onto the matching floor tile.
| Column height | Correct tile |
|---|---|
| Shortest | C |
| Short | B |
| Medium | A |
| Tall | E |
| Tallest | D |
The columns only travel along fixed tracks, so you'll shuffle others out of the way first. Solve it and every lid flips open, revealing your next Testing Sheet entry: B, D.
Deduce which tank holds water
The chemical room hands you five canisters, A through E. The wall chart lists candidates — yellow is fluoride (F₂), blue is cobalt oxide (CoO), red is bromine (Br₂), white is water (H₂O) — and the mixing station lists reaction colors:
- Br₂ + CoO = purple
- F₂ + CoO = green
- Br₂ + Br₂ = red
- Br₂ + H₂O = red
The Testing Machine's screen asks which tank(s) contain water. Tanks never run dry, so mix freely and compare results.
| Tank | Contents |
|---|---|
| A | Bromine |
| B | Fluoride |
| C | Cobalt Oxide |
| D | Water |
| E | Fluoride |
Enter D as your final Testing Sheet answer. The exam "ends," QUANTY orders you into containment, and you refuse.
Sabotage: Destroying Terminals and Shutting Down QUANTY
Retrace your steps to the green corridor and use the Headmaster's Pin on the grate to crawl through. Three terminals need to go.
| Terminal | Method |
|---|---|
| First (5V limit) | Insert the charged 12V battery |
| Second | Fill the 5×5 grid to match your Testing Sheet marks — it spells SELF DESTRUCT |
| Third (no liquids warning) | Dump the water tank (D) into it |
Next, return to the yellow Morse room, stand in the center, turn around, and look up at the purple marker. Stack the columns against the wall track like a staircase, tallest first, then climb to the ledge. Backtrack to the drop-down ladder and you're in the console room.
QUANTY throws five word puzzles at you. Each uses a different trick: rotating letters, opposites, numbering letters in order, shifting letters along the alphabet, and finally combining all four.
| Puzzle type | Solution |
|---|---|
| Rotated M in PARA(M180O)OUNT | WIPE |
| Opposite of START | STOP |
| Numbered letters in (F3)RIENDS(H7)IP | REFRESH |
| Alphabet shifts in FUN I(S+2) | UNDO |
| Combined final puzzle, then flipped to its opposite | SHUT DOWN |
Enter SHUT DOWN on the Prime Directive screen, and QUANTY is gone for good. That completes the campaign.
FAQ
How long does Escape Academy What Lies Below take to finish? Published walkthroughs and player experience put a clean run at roughly 50 minutes. First-timers who explore every side room should budget closer to an hour, since the power grid and chemical puzzles involve deliberate trial and error.
Is What Lies Below harder than the other rooms? Yes. Most guides rate it 5/5, the highest difficulty in Escape Academy. The challenge comes from chained persistence — your Testing Sheet answers from earlier rooms feed directly into the sabotage finale, so a single missed letter can send you back.
Can you play Escape Academy What Lies Below in co-op? You can. The room works with one or two players, and the dance floor in particular is easier with a second person calling out the color sequences while the other walks the tiles.
Do I need the Headmaster's Glasses to beat it? Absolutely. The glasses reveal the purple hidden messages, including the marker that shows where to build the column staircase. Skip the bust in the locker hall and the final ascent becomes unsolvable.
What's the final answer to QUANTY's last puzzle? SHUT DOWN. The clue first resolves to OPEN UP, but the entire line sits in brackets that invert it — so the true entry is the opposite.
By Escape Academy Wiki TeamUpdated
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