Escape Academy 2 Chapter 6 Walkthrough: Storm Tower, Quanty Reboot, and Von Boyage

Full Escape Academy 2 Chapter 6 walkthrough with every code, sampler reading, postbox direction, and ship puzzle answer you need to reach the Second Chamber.

Chapter 6 of Escape Academy 2: Back 2 School is where the training wheels come off. You're juggling air, water, and smell readings, rebooting a robot with a graph chart, and crewing a full-size sailing ship before the Second Chamber even opens its doors.

This Escape Academy 2 Chapter 6 walkthrough covers every mission in order — from Second Round Science through The Second Chamber — with the exact codes, directions, and item weights you need. Most players stall in one of two places: the number-to-letter conversion in Quanty: Rebooted, or the currents-and-winds table on the boat. Both are solved below, step by step, so this Escape Academy 2 Chapter 6 walkthrough can get you moving again in a few minutes.

Chapter 6 at a Glance: Mission Order and Rewards

Chapter 6 is the shortest chapter in the game, but it chains six missions back to back across the Science Campus, the beach, and the Second Chamber. Do them in the order below — Von Boyage requires items you'll only have after clearing the tower and the robot.

MissionWhere to StartPrerequisiteDifficulty
Second Round ScienceScience Campus, near the store roomChapter 5 completeStory trigger
A Storm ApproachesWeather tower, down the ramp past the broken liftThree environmental samplersEasy, lots of walking
Quanty: RebootedFurther down the Science Campus from the towerChips from the postboxMedium
Von BoyagePuzzle Factory, around the back$20 for the crane liftHardest, longest
Dark TidingsBeach, after choosing to wait for nightSpecial glasses, six Alchemical TilesMedium
The Second ChamberThrough the constellation door on the beachWeight puzzle solvedMedium

Every Code in Chapter 6

Screenshot the table below and you can skip most of the backtracking. All answers are verified against the published Escape Academy 2: Back 2 School walkthrough from GameSpew.

Lock or PuzzleSolution
Weather tower board26
Postbox movement patternDown, left, up, down
"What is it?" wall lockCROWN
Graph chart — CROWN to numbers86143
Graph chart — 2973 to lettersMAIN
Purple box lever86143
Green box leverMAIN
Nautical flag rope lockLEMON
Barrels / hatch directionsDown, left, left, up
Cannonball chest712
Pink chest (Captain's Code)Port, aft, port, fore
Life vest chestSAVE
"Weight of Responsibility" chest3440

A Storm Approaches: Environmental Readings and the Weather Tower

Professor Von Bellini hands you three tools and then makes you hike across the entire campus. Equip each sampler before you travel, or the reading won't register.

SamplerLocationRecorded Reading
Air Quality SamplerMain school building roof, up the stairwell90
Water Purity AnalyzerJump through the gap into the water outside the main entrance170
Smell-o-MeterBehind the Science Campus, near the bins10

A few practical notes from player experience:

  • The water reading is the annoying one. You deliberately fall in, get hospitalized, and respawn — but the sample is saved, so don't panic.
  • Equip the Smell-o-Meter last; the bins are a five-second walk from the tower.
  • Enter 26 on the tower board once all three readings are logged. If the board rejects your number, recheck that each sampler was equipped when you stood on the trigger tile — that's the usual culprit, not a bug.

Head back inside and speak to Von Bellini to close out the mission.

Quanty: Rebooted — Postbox Puzzle and Personality Driver

Quanty is sitting downhill from the weather tower, and his repair job is a chain of four locks. Start with the postbox diagram and the poster beneath it. Each binary string maps to a direction.

ClueConditionDirection
111Largest numberDown
001Smallest numberLeft
011Prime numberUp
101Equals fiveDown

Trace down, left, up, down on the postbox face to collect the Green, Orange, Red, and Blue Chips. Then:

  1. Climb the ladder to the garage roof and watch the squares light up.
  2. Return to the "What is it?" wall puzzle and repeat the pattern. It forms a crown — enter CROWN.
  3. Climb back up and slot the chips into the matching colored sockets. The reveal spells 2973.
  4. Use the graph chart on the wall twice: slide the line to convert CROWN into 86143, and read 2973 backwards as MAIN.

Open the purple lock with 86143 and the green lock with MAIN, then plug Quanty into the Personality Driver in the newly opened garage. Mission complete.

Von Boyage: Every Puzzle on the Ship

This is the meat of any Escape Academy 2 Chapter 6 walkthrough, and it's where the chapter's difficulty spikes. Pay the students $20 to operate the crane lift, then head down to the dock.

PuzzleSolution
Nautical flag rope"I STOP SCURVY" → LEMON
Barrel noughts-and-crossesOpens the hatch route
Hatch lock directionsDown, left, left, up
Rope threading (numbers/letters wall)BLASTED
Cannonball chest combination712
Captain's Code chestPort, aft, port, fore
Ship's wheel positionsNorthwest, southwest, northeast, east → SAVE
Boat padlock colorsYellow 2, green 5, blue 6, red 9

Two tips that save real time. First, the currents-and-winds chart puzzle lets you combine arrows diagonally — stack the right arrow with the up arrow and you move northeast, so plan the whole route before your first move. Second, the cannon requires both the cannonball and the lighter; the lighter sits in a barrel to the right of the number wall, and it's easy to walk past.

Once the life vest, flares, and rations are arranged in the boat, match each maze line to its color value and inspect the vessel to finish.

Dark Tidings and The Second Chamber

Choose to wait for night at the beach, then equip your special glasses. Six Alchemical Tiles are hidden along the shore: two by the pink glowing rocks, two underneath the pier, and two at the far end. Slot them into the wall in mirrored numerical order (1 through 6) to open a doorway, then pick the bull, crab, and lion for Taurus, Cancer, and Leo.

In the Second Chamber, grab the tiara, sword, pumpkin, apple, scepter, and crown, then weigh them on the scales.

ItemWeight
Apple220
Crown2000
Scepter1000
King's portrait total (crown + scepter + 2 apples)3440

Community reports note the individual weights can shift slightly between runs, so always total what your own scales show rather than copying 3440 blindly. After the chest opens, arrange the club symbols, use the Mysterious Coin on the side chest, and fill in the founders' statue text about growing old, falling apart, and the Brain Storm. Pull the lever, then head back to the dorm to trigger Solange.

FAQ

How long does Chapter 6 take? Budget 45–70 minutes on a first run. Von Boyage alone eats 25 minutes, and the campus walking in A Storm Approaches adds another 10.

Do the environmental readings change between playthroughs? The air and smell readings appear consistent across runs. The tower board answer in our reference run was 26; if yours differs, re-equip each sampler and re-trigger the tile.

What if I don't have $20 for the crane lift? Do a couple of optional puzzles — Shelf Destruction and the vending machine quests are the fastest — or sweep the campus for loose change. You'll need cash again in later chapters, so it's worth banking extra.

Is anything in Chapter 6 missable? The Alchemical Tiles are the only risk. If you leave the beach before collecting all six, you can return at night using the fast-travel doors, but grab them on your first pass to save a trip.

That wraps this Escape Academy 2 Chapter 6 walkthrough. Clear the Second Chamber, watch the story beat with Solange, and you're set up for the music, art, and cipher missions waiting in Chapter 7.

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