Escape Academy 2 Clock Tower Puzzle Guide: Every Floor Solved (That Rings A Bell)

Stuck on the Escape Academy 2 clock tower puzzle? Get the exact codes for every floor, from the color lock to the final sandbag sequence.

Escape Academy 2 Clock Tower Puzzle: Floor-by-Floor Overview

The Escape Academy 2 clock tower puzzle is the moment Back 2 School stops holding your hand. Tucked inside the "That Rings A Bell" quest, this three-floor timed escape room throws star counts, mirrored Roman numerals, and a full planetarium at you before you've even picked a favorite elective. Because it shows up so early, most players hit the Escape Academy 2 clock tower puzzle underprepared and overconfident — and the countdown does not care about either.

The good news is that every lock in the tower is deterministic. There's no randomization, no RNG, and no hidden timer tricks. Once you know the answers, you can clear the whole thing in a single run, which is exactly what this walkthrough gives you.

FloorPuzzleSolutionWhat You Get
1Colored star lock on the rope spool47658Rope spool
1Rope-and-shield ladder lockCAMELLadder to floor 2
2Rotational gear lockRight, Down, Up, Left, Right, DownSecond ladder
2Planetarium asteroid orderSquare, Hexagon, Circle, Triangle, PentagonScissors
2Clock cipher chestLUNARLantern
2Elevator moon-cycle lockECLIPSEAccess to floor 3
3Season lock box4 sun-height/direction settingsClock device
3Mirrored clock and sandbagsA, C, A, E, D, G, ABell rope and escape

Community reports consistently rank this room as the toughest early-game timed challenge in the sequel, and it's easy to see why: it stacks four separate word codes on top of two mechanical puzzles. If you want a second opinion or a visual reference while you play, TheGamer's Clocktower walkthrough covers the same sequence with screenshots.

First Floor Solutions: Color Lock and the Camel Ladder

Color Code Lock: 47658

Look up. Several colored stars hang from the ceiling, and each one matches a color on the lock guarding the massive spool of rope. Your job is to count the number of points on each star and enter that number under the matching color.

The colors resolve to 47658 when read left to right on the lock. It's a simple puzzle with a nasty failure mode: the stars are visually similar, and a five-point star next to a six-point star can look identical if you're glancing up at a bad angle. Take one extra second per star and you'll never need to re-enter the sequence.

Rope and Shield Ladder Lock: CAMEL

With the spool in hand, attach the rope to the shields scattered around the floor. The ladder lock displays four symbols — attach the rope in descending order of those symbols (top symbol on the display first, bottom symbol last).

The order is where most runs fall apart. Each shield carries a colored symbol, and the colors are close enough that a quick glance will send you to the wrong one. Match both the shape and the color.

StepAction
1Enter 47658 to release the rope spool
2Attach rope to shields in descending order of the four ladder-lock symbols
3Look through the telescope to see a constellation symbol
4Enter the animal constellation name — CAMEL — on the ladder lock

Once the rope is correctly rigged, the telescope reveals a symbol that lines up with one of the animal constellations painted high on the walls. That's your ladder code: CAMEL.

Second Floor Solutions: Gears, Asteroids, and the Lantern

Rotational Gear Lock

The second floor opens with a scavenger hunt. Three gears are hidden around the room; place all of them on the wall mechanism with the rest, then rotate the assembly until every arrow piece points the right way.

When the arrows align, the mechanism outputs a directional string: Right, Down, Up, Left, Right, Down. Enter that on the rotational lock mounted directly behind you, and a second ladder drops into place.

Planetarium Asteroid Puzzle

Climb up and you'll find a planetarium puzzle that asks you to match the order of asteroids to the craters on the moon. The correct sequence is:

  • Square
  • Hexagon
  • Circle
  • Triangle
  • Pentagon

Solve it, enjoy the professor's pun, and grab the scissors before you head back down the ladder. Don't skip the pickup — you'll want it later in the room.

Clock Cipher Chest: LUNAR

Back on the main floor, head left and follow the arrows that lead you up and over the stacked boxes. At the top, a statue holds a clock-time cipher sheet — the key to the chest below.

Keep the cipher equipped from your inventory so it stays on screen while you work (this is a widely shared player tip, and it saves a lot of tab-switching pain). Match the hour and minute hands on each clock around the room to the sheet, and you'll get LUNAR, which opens the chest and hands you the lantern.

Elevator Lock: ECLIPSE

Equip the lantern and follow the hint on the elevator console. Seven letters are hidden inside the bright purple moon-cycle decorations scattered across the floor, and the lantern is what makes them readable. Enter the letters in order from empty moon to full moon to spell ECLIPSE, which unlocks the elevator to the third and final floor.

PuzzleAnswerUnlocks
Rotational lockRight, Down, Up, Left, Right, DownLadder to planetarium
PlanetariumSquare, Hexagon, Circle, Triangle, PentagonScissors
Clock cipher chestLUNARLantern
Elevator lockECLIPSEThird floor

Third Floor Solutions: Seasons and the Final Bell

Season Lock Box

The top floor is where the Escape Academy 2 clock tower puzzle earns its reputation. Start with the box in front of the three moving clocks on the wall. Match the height of the sun for each season to the correct clock, then pair that with the direction printed on the box.

SeasonSun HeightDirectionVisual Clue
FallMiddle heightWestSide with brown trees
SpringMiddle heightEastSide with pink flowers
SummerLongest heightNorth-WestHighest, brightest sun
WinterLowest heightNorthSide covered in snow

The two middle-height entries are the trap. Fall and spring sit at the same sun height, so the deciding factor is the artwork: pink flowers mean spring, brown trees mean fall. Solve the box and you'll receive a device you need for the last step.

Final Clock Puzzle: Sandbag Sequence

Attach the device from the season lock box to the big static clock and match it against the numbers listed beneath. Here's the twist that eats entire timers: the clock is flipped. You have to read the Roman numerals as though you were standing on the other side of it, mirroring what you see on the face.

Once the mirrored reading clicks, pull the nearby sandbags in this order:

PullSandbag
1A
2C
3A
4E
5D
6G
7A

Get it right and you'll hear a new musical cue followed by a congratulatory message. Get it wrong and a light buzzer tells you the sequence broke — which means restarting from the first bag, not the one you fumbled. Finish by walking to the large bell in the center of the room and pulling the rope to close out your final introduction lesson.

Tips to Beat the Timer (and Mistakes to Avoid)

  • Assign roles in co-op. One player reads codes off the environment, the other stays at the lock. Trading places wastes more time than it saves.
  • Screenshot everything. The cipher sheet, the constellation wall, and the sun heights are all reference material you'll look at more than once.
  • Listen to the buzzer. In the sandbag sequence, the buzzer fires on the exact wrong pull — that's your signal to reset to bag one rather than guess.
  • Equip the cipher. Keeping the clock sheet on screen is the single biggest quality-of-life fix players report for the chest puzzle.
  • Clear the gears early. The three gears on floor two are easy to miss on a first sweep, and the rotational lock is a hard wall until all three are seated.
MistakeFix
Entering star points in the wrong color slotRe-read the lock left to right and match colors exactly
Rigging the rope shields out of orderWork from the top symbol of the ladder lock downward
Reading the final clock at face valueMirror the Roman numerals as if viewing from behind
Restarting the whole floor after a wrong codeLocks reset individually — only the sandbag chain resets fully

FAQ

How long does the Escape Academy 2 clock tower puzzle take? A blind run usually takes 20–30 minutes because of the backtracking between floors. With the codes above, most players finish in well under 10 minutes, leaving plenty of margin on the timer.

Can you solve the Escape Academy 2 clock tower puzzle solo? Yes. Nothing in the room requires two players, though co-op splits the reading and lock-entry work and makes the mirrored clock step noticeably easier.

What is the final sandbag code in the Escape Academy 2 clock tower puzzle? Pull the sandbags in the order A, C, A, E, D, G, A. A light buzzer means the order broke somewhere in the chain, so restart from the first bag.

Do I need the lantern or scissors after leaving the room? Both are progression items tied to this escape room specifically — the lantern reveals the moon-cycle letters, and the scissors are picked up in the planetarium attic. Grab them when you see them so you don't have to backtrack.

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