Escape Academy 2 Walkthrough: Every Puzzle Solution, Chapter by Chapter
A complete Escape Academy 2 walkthrough with every puzzle code, lock combination, and optional quest solution across all eight chapters.
How This Escape Academy 2 Walkthrough Is Organized
One stubborn padlock can eat an entire evening. Escape Academy 2: Back 2 School stacks dozens of them across a single open campus, and a missed clue in one room often stalls an entire chapter. That's why this Escape Academy 2 walkthrough exists — to hand you the exact codes, the order of operations, and the reasoning behind each solution so you can get unstuck and back to the fun.
Whether you need one stubborn combination or a full Escape Academy 2 walkthrough from the Escape Shack to the final pod chamber, everything below runs in story order. Codes that vary by playthrough (like your student number) are flagged as "player experience," while fixed solutions are listed as confirmed.
| Chapter | Main setting | Signature puzzle | Headline codes |
|---|---|---|---|
| 1 | Escape Shack Station and dorms | Tram symbols, founder portraits | 9625, PATH, 346, ECLIPSE |
| 2 | Science Campus | Memory gas chemistry | 18826, 403, 5423, 2468 |
| 3 | Humanities Campus | Museum crate logic | 2914, quiz answers |
| 4 | Academy lockdown | UV light cell doors | 9542, LIARS |
| 5 | Arts Campus | Theater murder mystery | 26013, 3258, 4069, UNMASK |
| 6 | Beach and weather tower | Nautical chart navigation | 26, 2973, 712, SAVE |
| 7 | Cipher Center and crypt | Mine cart routing | DUSTY, 3241, 9238, 57A3 |
| 8 | Brain Storm lab | Pod arithmetic | FORGET, 1583, 164352 |
Developed by Coin Crew Games and published under the iam8bit Presents label, the sequel pitches itself as an open-world take on the escape room genre. If you want trailers and store details before you commit, the Escape Academy series listings on Steam cover both games.
Chapter 1 and 2 Solutions: Escape Shack Station Through the Science Campus
Chapter 1 is the densest tutorial in the game. At the station, read the tram map on the left wall and trace where the colored lines intersect on the ticket dial — that yields triangle, cog, and square, which unlocks destination code 9625. You need $3 total: one bill in the phone box, one through the vent, one on top of the phone box via the luggage stack. The tram door itself opens on the word STEAM.
The classroom section is a grid-walking puzzle. Start at desk X2 Y2 and follow the embedded instructions (X+1, Y+2, X−2) to collect P, A, T, H and spell PATH. Beyond that, call 772 from the front desk phone, grab the key from the poster, and match the projector stills to the founders' photo.
| Lock or puzzle | Solution |
|---|---|
| Tram dial symbols | Triangle, cog, square |
| Destination code | 9625 |
| Tram door word lock | STEAM |
| Backpack padlock | PATH |
| Classroom phone | 772 |
| Dormitory door | 346 |
| Bookstore cipher (FVSFLB) | EUREKA |
| Roof password | STAY AWAY |
| Constellation lock | CAMEL |
| Escalator lock | ECLIPSE |
| Bell tune (9795639) | ACAEDGA |
| Drain Chemicals cupboard | 18826 |
| Brain chemicals locker | 403 plus radiation symbol |
| Mouse cage | 5423 |
| Cheese wheel padlock | 2468 |
| Food chain outlets | 9631 / 9642 / 9753 |
| Trampoline portmanteaus | 895 / 658 / 986 |
Two Chapter 2 puzzles trip up most players. The periodic-table note underlines Ar, O, and Fe, giving atomic numbers 18, 8, and 26 — typed as 18826. And the hazard poster sequence reads 4 (burns at 20 degrees), 0 (safe to breathe), 3 (detonates on shock), entered as 403. The potential-energy lock at the end of the lightbulb room maps U=MGH onto the revealed spectrum: yellow, orange, red, light blue, purple.
If you only need one answer from this Escape Academy 2 walkthrough, screenshot the tables — they cover roughly 80% of the padlocks in the first half of the game.
Chapters 3 to 5: Humanities, Lockdown, and the Arts Campus
The library chapter rewards careful reading. A note instructs you to read only the even pages, which tells you which direction each founder statue should face. The Cluey Decimal trolley then wants 2914 (religion, biography, philosophy, languages). In the lecture hall, the quiz answers are B, A, B, B, D.
The museum is where money becomes a real constraint. You need a crowbar permit plus $10 for the crowbar itself, so clear a side quest first. Inside, match each exhibit riddle to the right founder artifact — shovel, hat, checkbook, pen, sword, bell, ring, mustache wax.
| Lock | Solution |
|---|---|
| Cluey Decimal trolley | 2914 |
| Lecture hall quiz | B, A, B, B, D |
| Aztec water columns | EKHO |
| Detention locker | 9542 |
| Courtyard tree | LIARS |
| Costume fabric box | YARM |
| Dress chest (size / color) | 26013 / 21306 |
| Dance studio box | 3258 |
| Stage cabinet | 4069 |
| Museum door colors | OLIVE, RUBY, BROWN, VIOLET, WHITE |
| Statue lock | UNMASK |
Chapter 4's lockdown sequence is a favorite among community reports. Build a fishing rod from yarn, a hook, and chewed gum, then use the UV light on each cell blackboard to learn the arrow directions for the main door lights. Chapter 5's "Death of an Artist" mission asks you to dress for the job head to toe — hat 4, glasses 0, coat 6, shoes 9 — for 4069, and finishes with SECRET spelled from stage props sorted by size.
Chapters 6 to 8: Weather Towers, Music, and the Final Chamber
Chapter 6 opens with environmental sampling. Record air quality on the roof (90), water purity by dropping into the reservoir (170), and smell near the science campus bins (10) — the weather board total was 26 in the reference run. Later, the nautical section wants LEMON from the flag rope and SAVE from the ship's wheel crosshairs.
Chapter 7 is a stamina test. Recruit the band, paint the stencil lion, solve the music box, and then descend into the mine cart tunnels. Chapter 8 pays everything off with the card-grid safe (1583) and the pod machine (164352), where each dot marker tells you how many digits sum into the chamber number.
| Lock | Solution |
|---|---|
| Weather tower board | 26 |
| Postbox directions | Down, left, up, down |
| Wall shape puzzle | CROWN |
| Chip sockets | 2973 |
| Purple and green boxes | 86143 / MAIN |
| Nautical flag rope | LEMON |
| Hatch barrels | Down, left, left, up |
| Number wall rope | BLASTED |
| Pink chest orders | Port, aft, port, fore |
| Life vest chest | SAVE |
| King's weight chest | 3440 |
| Music box notes | B, F, C, D, A, E |
| Pottery locker | 342 |
| Fertilizer wall | Square, triangle, heart, triangle |
| Stone tablet lock | HISTORY |
| Fountain locks | 3, 5, 2, 8 |
| Third chamber chest | 57A3 |
| Reina's crypt | 9238 |
The trombone shape sequence — circle, pentagon, square, triangle, hexagon — and the drummer pattern (snare, snare, bass, crash, floor tom) are the two most-missed inputs in the music studio. Both are visible on pinned notes you may walk past.
Optional Puzzles, Side Quests, and Making Money
Skip side content and you will hit a wall around the museum. The economy is tighter than it looks, so plan your spending.
| Where the money goes | Cost |
|---|---|
| Tram ticket | $3 |
| Three textbooks | $3 each |
| Crowbar | $10 |
| Engineering supplies | $17 |
| Theater ticket | $20 |
| Crane operators | $20 |
| Singer recruitment | $20 |
| Approximate total | $99 |
Cash comes from lockers, loose change scattered around campus floors, and repeatable quests. The Fishing Club student trades bucks for Red Herrings, Shelf Destruction pays out for correct trophy ordering, and the vending machine sudokus (A4 for soda, C3 for snacks, A2 for spray cheese) all reward completion.
Notable optional solutions: SMILE for the balloon animal, SNACK FRUIT for the picnic grid, 7285 for the beach lifeguard chest, SPOT for the telescope hunt, 41352 for the archer's chest, and GOAL, FLAG, ROAD for the three riddle boxes.
Pro Tips for Using This Escape Academy 2 Walkthrough
- Pin everything. The game's pinning system keeps multi-step clues visible; this Escape Academy 2 walkthrough assumes you're using it.
- Read every poster twice. Nearly every code in the game is derived from a wall poster, not a hidden object.
- Watch for mirrored text. The beach tile wall and the mirror-based dance numbers both use reversed symbols.
- Bank $20 before each chapter. Several story beats gate progress behind a purchase.
- Check your student number. Locker and dorm codes like 3517 are player-specific, so verify your own portrait before typing.
FAQ
Does this Escape Academy 2 walkthrough contain spoilers? It explains puzzle logic and story-adjacent names, but it avoids describing major plot reveals in detail. Skim the tables if you only want codes.
What if a code from this Escape Academy 2 walkthrough doesn't work? Some inputs — student numbers, environmental readings, and a few constellation positions — vary between saves. Cross-check the in-game clue rather than retyping a number from the table.
How much money do I need to finish the story? Budget roughly $99 across mandatory purchases, with extra spare change for optional quests. Side missions are the fastest way to close a gap.
Is Escape Academy 2 hard for newcomers? The puzzle difficulty ramps steadily rather than spiking, and every solution is solvable from information inside the room. Treat this Escape Academy 2 walkthrough as a safety net, not a requirement.
By Escape Academy Wiki TeamUpdated
Related Guides
Escape Academy 2 Achievements: Full Guide, Roadmap & 100% Tips
A practical guide to Escape Academy 2 achievements: how the list breaks down, a spoiler-light 100% roadmap, missable warnings, and co-op tips for completionists.
Escape Academy 2 Chapter 1 Walkthrough: Every Escape Shack Puzzle Solved
Full Escape Academy 2 chapter 1 walkthrough: solve the Escape Shack station dials, the classroom PATH code, the dorm 346 lock, and the rooftop bells.
Escape Academy 2 Chapter 3 Walkthrough: Puzzle Solutions and Co-Op Tips
A practical Escape Academy 2 chapter 3 walkthrough covering puzzle flow, common stuck points, hint strategy, grade targets, and solo vs. co-op tips.
Escape Academy 2 Chapter 6 Walkthrough: Storm Tower, Quanty Reboot, and Von Boyage
Full Escape Academy 2 Chapter 6 walkthrough with every code, sampler reading, postbox direction, and ship puzzle answer you need to reach the Second Chamber.