Escape Academy 2 Walkthrough: Every Puzzle Solution, Chapter by Chapter

A complete Escape Academy 2 walkthrough with every puzzle code, lock combination, and optional quest solution across all eight chapters.

How This Escape Academy 2 Walkthrough Is Organized

One stubborn padlock can eat an entire evening. Escape Academy 2: Back 2 School stacks dozens of them across a single open campus, and a missed clue in one room often stalls an entire chapter. That's why this Escape Academy 2 walkthrough exists — to hand you the exact codes, the order of operations, and the reasoning behind each solution so you can get unstuck and back to the fun.

Whether you need one stubborn combination or a full Escape Academy 2 walkthrough from the Escape Shack to the final pod chamber, everything below runs in story order. Codes that vary by playthrough (like your student number) are flagged as "player experience," while fixed solutions are listed as confirmed.

ChapterMain settingSignature puzzleHeadline codes
1Escape Shack Station and dormsTram symbols, founder portraits9625, PATH, 346, ECLIPSE
2Science CampusMemory gas chemistry18826, 403, 5423, 2468
3Humanities CampusMuseum crate logic2914, quiz answers
4Academy lockdownUV light cell doors9542, LIARS
5Arts CampusTheater murder mystery26013, 3258, 4069, UNMASK
6Beach and weather towerNautical chart navigation26, 2973, 712, SAVE
7Cipher Center and cryptMine cart routingDUSTY, 3241, 9238, 57A3
8Brain Storm labPod arithmeticFORGET, 1583, 164352

Developed by Coin Crew Games and published under the iam8bit Presents label, the sequel pitches itself as an open-world take on the escape room genre. If you want trailers and store details before you commit, the Escape Academy series listings on Steam cover both games.

Chapter 1 and 2 Solutions: Escape Shack Station Through the Science Campus

Chapter 1 is the densest tutorial in the game. At the station, read the tram map on the left wall and trace where the colored lines intersect on the ticket dial — that yields triangle, cog, and square, which unlocks destination code 9625. You need $3 total: one bill in the phone box, one through the vent, one on top of the phone box via the luggage stack. The tram door itself opens on the word STEAM.

The classroom section is a grid-walking puzzle. Start at desk X2 Y2 and follow the embedded instructions (X+1, Y+2, X−2) to collect P, A, T, H and spell PATH. Beyond that, call 772 from the front desk phone, grab the key from the poster, and match the projector stills to the founders' photo.

Lock or puzzleSolution
Tram dial symbolsTriangle, cog, square
Destination code9625
Tram door word lockSTEAM
Backpack padlockPATH
Classroom phone772
Dormitory door346
Bookstore cipher (FVSFLB)EUREKA
Roof passwordSTAY AWAY
Constellation lockCAMEL
Escalator lockECLIPSE
Bell tune (9795639)ACAEDGA
Drain Chemicals cupboard18826
Brain chemicals locker403 plus radiation symbol
Mouse cage5423
Cheese wheel padlock2468
Food chain outlets9631 / 9642 / 9753
Trampoline portmanteaus895 / 658 / 986

Two Chapter 2 puzzles trip up most players. The periodic-table note underlines Ar, O, and Fe, giving atomic numbers 18, 8, and 26 — typed as 18826. And the hazard poster sequence reads 4 (burns at 20 degrees), 0 (safe to breathe), 3 (detonates on shock), entered as 403. The potential-energy lock at the end of the lightbulb room maps U=MGH onto the revealed spectrum: yellow, orange, red, light blue, purple.

If you only need one answer from this Escape Academy 2 walkthrough, screenshot the tables — they cover roughly 80% of the padlocks in the first half of the game.

Chapters 3 to 5: Humanities, Lockdown, and the Arts Campus

The library chapter rewards careful reading. A note instructs you to read only the even pages, which tells you which direction each founder statue should face. The Cluey Decimal trolley then wants 2914 (religion, biography, philosophy, languages). In the lecture hall, the quiz answers are B, A, B, B, D.

The museum is where money becomes a real constraint. You need a crowbar permit plus $10 for the crowbar itself, so clear a side quest first. Inside, match each exhibit riddle to the right founder artifact — shovel, hat, checkbook, pen, sword, bell, ring, mustache wax.

LockSolution
Cluey Decimal trolley2914
Lecture hall quizB, A, B, B, D
Aztec water columnsEKHO
Detention locker9542
Courtyard treeLIARS
Costume fabric boxYARM
Dress chest (size / color)26013 / 21306
Dance studio box3258
Stage cabinet4069
Museum door colorsOLIVE, RUBY, BROWN, VIOLET, WHITE
Statue lockUNMASK

Chapter 4's lockdown sequence is a favorite among community reports. Build a fishing rod from yarn, a hook, and chewed gum, then use the UV light on each cell blackboard to learn the arrow directions for the main door lights. Chapter 5's "Death of an Artist" mission asks you to dress for the job head to toe — hat 4, glasses 0, coat 6, shoes 9 — for 4069, and finishes with SECRET spelled from stage props sorted by size.

Chapters 6 to 8: Weather Towers, Music, and the Final Chamber

Chapter 6 opens with environmental sampling. Record air quality on the roof (90), water purity by dropping into the reservoir (170), and smell near the science campus bins (10) — the weather board total was 26 in the reference run. Later, the nautical section wants LEMON from the flag rope and SAVE from the ship's wheel crosshairs.

Chapter 7 is a stamina test. Recruit the band, paint the stencil lion, solve the music box, and then descend into the mine cart tunnels. Chapter 8 pays everything off with the card-grid safe (1583) and the pod machine (164352), where each dot marker tells you how many digits sum into the chamber number.

LockSolution
Weather tower board26
Postbox directionsDown, left, up, down
Wall shape puzzleCROWN
Chip sockets2973
Purple and green boxes86143 / MAIN
Nautical flag ropeLEMON
Hatch barrelsDown, left, left, up
Number wall ropeBLASTED
Pink chest ordersPort, aft, port, fore
Life vest chestSAVE
King's weight chest3440
Music box notesB, F, C, D, A, E
Pottery locker342
Fertilizer wallSquare, triangle, heart, triangle
Stone tablet lockHISTORY
Fountain locks3, 5, 2, 8
Third chamber chest57A3
Reina's crypt9238

The trombone shape sequence — circle, pentagon, square, triangle, hexagon — and the drummer pattern (snare, snare, bass, crash, floor tom) are the two most-missed inputs in the music studio. Both are visible on pinned notes you may walk past.

Optional Puzzles, Side Quests, and Making Money

Skip side content and you will hit a wall around the museum. The economy is tighter than it looks, so plan your spending.

Where the money goesCost
Tram ticket$3
Three textbooks$3 each
Crowbar$10
Engineering supplies$17
Theater ticket$20
Crane operators$20
Singer recruitment$20
Approximate total$99

Cash comes from lockers, loose change scattered around campus floors, and repeatable quests. The Fishing Club student trades bucks for Red Herrings, Shelf Destruction pays out for correct trophy ordering, and the vending machine sudokus (A4 for soda, C3 for snacks, A2 for spray cheese) all reward completion.

Notable optional solutions: SMILE for the balloon animal, SNACK FRUIT for the picnic grid, 7285 for the beach lifeguard chest, SPOT for the telescope hunt, 41352 for the archer's chest, and GOAL, FLAG, ROAD for the three riddle boxes.

Pro Tips for Using This Escape Academy 2 Walkthrough

  • Pin everything. The game's pinning system keeps multi-step clues visible; this Escape Academy 2 walkthrough assumes you're using it.
  • Read every poster twice. Nearly every code in the game is derived from a wall poster, not a hidden object.
  • Watch for mirrored text. The beach tile wall and the mirror-based dance numbers both use reversed symbols.
  • Bank $20 before each chapter. Several story beats gate progress behind a purchase.
  • Check your student number. Locker and dorm codes like 3517 are player-specific, so verify your own portrait before typing.

FAQ

Does this Escape Academy 2 walkthrough contain spoilers? It explains puzzle logic and story-adjacent names, but it avoids describing major plot reveals in detail. Skim the tables if you only want codes.

What if a code from this Escape Academy 2 walkthrough doesn't work? Some inputs — student numbers, environmental readings, and a few constellation positions — vary between saves. Cross-check the in-game clue rather than retyping a number from the table.

How much money do I need to finish the story? Budget roughly $99 across mandatory purchases, with extra spare change for optional quests. Side missions are the fastest way to close a gap.

Is Escape Academy 2 hard for newcomers? The puzzle difficulty ramps steadily rather than spiking, and every solution is solvable from information inside the room. Treat this Escape Academy 2 walkthrough as a safety net, not a requirement.

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